![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtDKwWyO3ujgLnEAIg3lx1yWKnbQf4oC62M6mvhGgUgpl3AmBEdr7ZR2ciZ7C1EP09rTzPoo6HzsHWn1F0yETWcbpTnHK9F9LUrB9oHYr6gib0VolacAAZ7Whh9oz0F535tppWkpsR3xk/s320/ballpit.png)
PhysX is officially the thing to use for in-game realtime physics unless you want to duplicate that functionality for fun. I wish the CUDA implementation were available so I could feel comfortable with thousands of objects in one scene. I'll see about compiling this for Windows XP sometime soon.
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